Delphi

An interactive game experience

About the Project

As people, we each ponder our presence in common. This virtual visit in Greece is about how we look to our community and our cultural centers to learn about our humanity. When once we visited physical oracles to learn about ourselves in this world of people, today we learn about ourselves from digital oracles that observe and guide us in digital social systems.Delphi is about understanding ourselves and each other. 

In Delphi, one explores the nature of individuality in a world shared with others, inherited from the past and growing into our future. An artificial intelligence observes the player, forming a psychometric profile to select for each player a classic Delphic maxim. Delphi displays the message for the player, and resets to begin again.

 

Designed for galleries in museums and cultural centers, in Delphi, visitors interact on a touchscreen with immersive video projection. The virtual terrain and landscape of Delphi is generated from radar and satellite images. The architecture is an interpretive digital reconstruction of the ancient site. In fine arts tradition, Delphi is intended to be experientially interpretive. Neither political, theological, scientific, nor historical, this non-commercial, independent art installation lets Delphi be Delphi, for people to explore the virtual site, to learn about it, to think about its messages, and to think about themselves in this world of people. Delphi is about us being together. The purpose of the Delphi project is to bring Delphi into the lives of people today, and to consider its cultural legacy in contemporary context.

Delphi, 2020 – interactive touchscreen gallery installation

The Experience

                The Delphi project uses advanced visual simulation tools to interact with viewers on a museum-quality touchscreen gallery display with immersive video projection. The virtual terrain and landscape is regenerated from radar and satellite images, and the architecture is interpretive digital reconstructions from the ancient temple site. .

The Delphi gallery installation, designed for museums and cultural centers, gives each visitor about ten minutes to explore Delphi and visit the oracle to get a personalized message. The installation is easy to use and accessible for general audiences of all ages and degrees of experience. Two cubes (or a cube and a chair) are placed on a 10cm 7 cm high, 2m square plinth stage; the large cube is a ventilated cabinet and tabletop for a touchscreen, the middle cube is a seat. As players step onto the plinth to interact with the touchscreen to explore the virtual world, they enter the installation, observed by the other gallery visitors who watch the interaction on large video screens that display Delphi’s virtual environment onto the gallery walls, with soft ambient sound of the Greek countryside.



 
Delphi requires controlled lighting and electricity, between 50-500 square meters, large video display, audio, plinth and two cubes (or cube and chairs. An area of 500 square meters is optimum, although smaller is possible.

Visitors can explore the environment in and around the hills and monuments of Delphi. By artificial intelligence, Delphi creates a psychometric profile of each player and responds to each visitor’s unique style of play, actions, responses, and behavior, choosing a classic Delphic maxim for each player.

 

Click on any image below to enlarge 

Features

Museum-quality touchscreen

Allows any player of any age or experience level to play the game with ease 

Immersive Video Projection 

Displayed on the gallery walls, allowing other visitors to watch the players experience, as well as see other sights/ images of Delphi.

Facial Recognition Software

To track Players emotional state and responses in order to give a personalized reading when the player reaches the Oracle

 

We all drink from the same cup, and it is inexhaustible. So tap it!

-Henry Miller